#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec4 inPos; layout (location = 0) out int outInstanceIndex; out gl_PerVertex { vec4 gl_Position; }; void main() { outInstanceIndex = gl_InstanceIndex; gl_Position = inPos; }