#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec3 inPos; layout (location = 1) in vec3 inNormal; layout (location = 0) out vec3 outNormal; out gl_PerVertex { vec4 gl_Position; }; void main(void) { outNormal = inNormal; gl_Position = vec4(inPos.xyz, 1.0); }