#version 450 layout (location = 0) in vec3 inPos; layout (location = 1) in vec3 inNormal; layout (location = 2) in vec3 inColor; layout (location = 0) out vec3 outNormal; layout (location = 1) out vec3 outColor; out gl_PerVertex { vec4 gl_Position; }; void main() { outColor = inColor; outNormal = inNormal; gl_Position = vec4(inPos.xyz, 1.0); }